Objective
This design portfolio documents the evolution of the Question of the Day feature, part of a comprehensive redesign of UWorld's educational platform. The primary focus was on applying Learning Science Principles and Human-Computer Interaction (HCI) methodologies to create more engaging and effective test preparation tools for students.
This portfolio showcases the iterative design process, from initial concept to final implementation, highlighting user research, and feedback integration. The project demonstrates how learning science research can inform feature development to create educational experiences that enhance user motivation, engagement, and knowledge retention.
autonomy: "Give users control over their learning experience",
cognitiveBurden: "Break complex tasks into manageable chunks",
intrinsicMotivation: "Foster genuine interest rather than external rewards",
accessibility: "Create inclusive designs for all learners",
iterativeDesign: "Continuously improve through testing and feedback"
};
Project Description & Context
The UWorld Redesign project aimed to address limitations in the existing platform, which offers practice tests and preparation materials for high-stakes exams like the SAT, ACT, AP, and MCAT. Our research identified several key limitations in the current platform:
Platform Limitations:
"General, bland design for both high school and grad students",
"No way to get recommended study plans based on previous test performance",
"Lacking engaging content to keep students motivated",
"Complex review guides that are hard to follow",
"Requires students to block off large amounts of time for daily practice"
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After extensive user research and affinity diagramming, our team identified five key features to address these limitations. This portfolio focuses specifically on the Question of the Day feature, which evolved from an initial competition concept to become a flexible microlearning tool.
User Persona
Jake Myers, 16-year-old high school junior
Jake Myers | High School Junior
"I wish there were more interactive tools that could make SAT prep feel more like a game with short, goal-based challenges."
Demographics:
- 16 years old, high school junior
- Preparing for the SAT
- Dreams of studying computer science and game development
Goals:
- Achieve a strong SAT score to open doors for university admission
- Find ways to stay focused during test preparation
- Improve reading comprehension and grammar sections
Pain Points:
- Struggles with staying focused during long prep sessions
- Gets easily distracted, especially when studying alone
- Feels overwhelmed by the amount of content to study
- Finds it difficult to know where to start when preparing
- Finds reading comprehension and grammar sections frustrating
Preferences:
- Strong in math but needs more help with verbal sections
- Enjoys interactive, game-like learning experiences
- Would benefit from daily reminders and short challenges
- Enjoys playing video games and coding in free time
Initial Concept: Competition & Leaderboard
Low FidelityOur initial feature concept focused on creating a competition and leaderboard system to motivate students through social comparison and gamification. The goal was to increase engagement by allowing users to compete with friends and track their relative progress.
Storyboard mockup of the competition wireframe
Initial low-fidelity prototype
Key Features:
- Personalized leaderboard showing progress compared to friends
- XP-based rewards for completing questions and winning competitions
- Performance metrics tracking question types completed
- Friend challenges and competition invitations
User Feedback:
Initial user testing with high school students revealed mixed reactions to the competition concept:
- Users wanted to know what rewards they would get for winning competitions
- Some users requested more detailed performance metrics on the leaderboard
- Questions arose about whether different question types should award varying XP amounts
Expert Feedback & Learning Science Concerns:
Feedback from instructors and learning science experts raised important concerns about the competition feature:
These insights led us to reconsider our approach, as the competition concept relied heavily on extrinsic motivation and could potentially discourage students who consistently ranked lower than their peers.
Feature Pivot: Question of the Day Concept
Medium FidelityBased on user testing feedback and learning science principles, we pivoted from the competition concept to a more intrinsically motivating feature: the Question of the Day. This approach focuses on making test preparation more accessible and bite-sized.
Medium-fidelity mockup showing the Question of the Day interface
Learning Science Principles Applied:
Key Features:
- Daily practice questions targeted to specific topics of interest
- Mobile-friendly design for on-the-go learning
- Topic subscription options for personalized content
- Bite-sized learning requiring only a few minutes per day
User Testing Insights:
Medium-fidelity testing with students revealed generally positive responses, with some usability issues to address:
- Users found the concept valuable but wanted clearer navigation
- The subscription feature was too small and easily missed
- Question format needed to be consistent with other parts of the platform
Final Design: Question of the Day
High FidelityThe final design of the Question of the Day feature incorporates all user feedback and learning science principles to create a streamlined, effective microlearning tool that transforms test preparation from a stationary, time-bound activity into a flexible, self-directed learning opportunity.
High-fidelity mockup of the daily question with answer options
Final Feature Highlights:
- Seamless integration with the dashboard for improved visibility
- Consistent question format matching the rest of the platform
- Clear topic subscription options with expanded visibility
- Streamlined interface with improved component usage
- Mobile-optimized experience for on-the-go learning
- Integration with the Experience Points system for cumulative rewards
Key Learning Outcomes:
The evolution of this feature demonstrates several important design principles:
- Learning science principles should guide feature design decisions
- Pivoting based on user feedback can lead to stronger solutions
- Intrinsic motivation creates more sustainable engagement than competition
- Microlearning approaches can make test preparation more accessible
- Consistency in interface design improves overall user experience